How to Convert 3D Models in Java
Format conversion with aspose-3d-foss is a two-step operation: load the source with scene.open(), then save to the target with scene.save().
Step-by-Step Guide
Step 1: Install the Package
<dependency>
<groupId>com.aspose</groupId>
<artifactId>aspose-3d-foss</artifactId>
<version>26.1.0</version>
</dependency>Step 2: Load and Convert
import com.aspose.threed.Scene;
Scene scene = new Scene();
scene.open("input.fbx");
scene.save("output.glb");The output format is inferred from the file extension.
Step 3: Use Save Options
import com.aspose.threed.FbxSaveOptions;
FbxSaveOptions opts = new FbxSaveOptions();
opts.setFlipCoordinateSystem(true);
scene.save("output.fbx", opts);Common Conversion Recipes
| Source | Target | Notes |
|---|---|---|
| OBJ to GLB | Binary glTF for web | scene.open("in.obj"); scene.save("out.glb"); |
| FBX to STL | Triangulated for 3D printing | scene.open("in.fbx"); scene.save("out.stl"); |
| STL to OBJ | Wavefront for modelling | scene.open("in.stl"); scene.save("out.obj"); |
Frequently Asked Questions (FAQ)
Does conversion preserve materials?
Material mapping is best-effort. Not all formats carry the same material properties.
Can I batch-convert files?
Create a new Scene for each file. Each instance is independent.